Whether it's Naughty Dog peering through the technological looking glass with The Last of Us Part 1, Capcom driving survival horror innovation through reinventions of iconic Resident Evil games, EA attempting to terrorize a new generation of players with Dead Space remake, or Nightdive Studios trying to remind an industry of the pioneering nature of this early immersive sim. We're living through a video game remake renaissance right now. It has been a long time since I played the original System Shock, but perhaps it speaks to the power of this remake that it all feels comfortably familiar – a hidden security key here, a panicked voice log there and of course "451" still opens the first locked door that you find. An eerily familiar environment awash in a neon glow that subtly conceals the creeping digital death at the heart of the driving conflict. Wide interlocking corridors built of purposefully blocky materials and sharp angles. This is definitely good for a bulk of us who missed out on the first two games.It's admittedly a little trippy to see Citadel Station in this condition. For new players I think that will pull them into a compelling narrative." "There are a lot of questions that went unanswered in those first two games and we have an obligation to fans to fill in the blanks. So we're going to be exploring the idea of a super intelligence and what would motivate a super intelligent AI."Īt the end of System Shock 2, Shodan downloads herself to a survivor Rebecca Sutton, and it would appear that Sutton is still with Shodan in some way for this entry. But we never explained why she wants to destroy humanity. "In the first two games her plan was to destroy humanity because, with the removal of her ethical constraints by the hacker in the first game, she's going insane. Spector says this third title will shed more light on why she wants to. In the first two installments of the game, Shodan was the game's primary antagonist AI hell bent on destroying humanity.
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